Third-person stealth gaming with sophisticated, hold-your-breath-and-pick-your-moment sniping, but this time you can watch in graphic x-ray as your Nazi target dies, writes Tom Meltzer
In part three of our series, how the rise of app stores and social networks is making the way we use the net cleaner, easier and far more controllable. By Charles Arthur
Steve Boxer: Greeted with suspicion, Call of Duty's web-based Elite service has proved a hit. A rare interview with developer Beachhead provides an idea of where it will go in the future