Everything about Disney Magical World is nice. The people are nice. The little town of Castleton is nice. The tasks you take on for its residents (a slightly odd mix of classic Disney characters and ever-smiling Mii-types) are nice. In fact, all progress within the game is made by being nice. Catch fish (and throw them back), grow plants, prepare tasty snacks, run errands, wear co-ordinated outfits and greet everyone with a cheery wave, joyful leap or little dance. But its game mechanics and sheer playability are also really rather nice.
After an unnecessarily protracted introductory section, Disney Magical World settles down to offers several magical worlds; Cinderella Land, Winnie the Pooh’s Hundred Acre Wood, Aladdin Land and Alice in Wonderland World, all accessible from the town’s central square, and designed by people who clearly know a thing or two about theme parks. These unlock as you buy outfits from Daisy Duck, furniture from Chip and Dale, and as you rid the various worlds of ghosts in bite-sized and thoroughly enjoyable little quests, with a range of (accessorised) magic wands. Unterstandably, Disney Magical World really, really wants you to have a nice day. And if you can bear how relentlessly sweet it is, you surely will.