Will Freeman 

Trials Fusion review – emphasis on user-created tracks

More from RedLynx's brilliant motocross trials, with rewards for players who tackle home-made levels, writes Will Freeman
  
  

Trials Fusion
Trials Fusion: 'a demanding game'. Photograph: PR

Trials Fusion developers RedLynx, it seems, are eager to have a good, long break before coding a follow-up – if one of the most intriguing elements of their new title lives up to its promise. As with previous entrants in the popular series, Fusion is a game of dexterous motocross trials. Simple controls serve as a robust foundation for the tremendous skills needed for later levels, which arrange ramps and ledges into increasingly elaborate formations. Most of these 60 levels are spectacular, vertigo-baiting creations, played on a two-dimensional plane, and while Fusion's learning curve is perhaps the series' least aggressive, it remains a demanding game.

So far, so Trials, then. Except that Fusion places an emphasis on user-created tracks with a gusto not previously seen in the series. Fusion, it appears, wants to be the playground that gamers extend and rebuild indefinitely – it provides the tools to do so, and rewards those who tackle home-made levels. At its core, then, it is ostensibly more of the, admittedly brilliant, same. Just how much more really is up to the players.

 

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