Haven't done anything on mobile for a couple of weeks, so here's a quick blast through some of what's available at the moment...
First up is Rolling With Katamari, the mobile version of Namco's colourful object-collecting masterpiece - out now and available for most current handsets. As soon as it loads you know that the conversion of this much-loved gem has been taken seriously. The title screen is a quaint animated rural scene, with little cows eating grass, balloons floating by, and the prince zooming past on a paper plane – all accompanied by a wilting piano soundtrack. It's a world away from the usual bashed together mobile game menu: a hideous pavement pizza of system fonts and distorted techno muzak.
As in the original game, the King of the Cosmos has accidentally destroyed all the stars on a heavy night out and you are going to have to replace them – with rolled up junk. The action takes place on a series of themed isometric locations (a kitchen table, a home interior, Paris…), and as usual involves rolling your Katamari ball around, collecting items of increasing size, from bread crumbs and flowers, to televisions, animals and buildings. On each level there's a time limit and the King will give you a katamari size to aim for, or he'll request that you grab certain types or colours of objects – then you're off, rolling over as much stuff as possible.
The essence of the game is perfectly captured then, even down to the surreal, belittling humour of the King's mission briefings. Although the environments are teeny, they retain the pastel-coloured charm of the console games, and there's plenty of detail, including several little secrets to discover. The controls are immediately accessible, and though navigating becomes more troublesome as your katamari grows - thereby obscuring smaller obstacles as well as the prince himself - the presence of both strafe and quick turn options get you out of most fixes pretty quickly. It is, in short, a wonderful mobile game, lovingly re-modelled and beautifully presented.
I've also been hearing really good things about Mystery Mania, the latest release from Danish developer Progressive Media, previously responsible for one of my favourite mobile games of all time, SolaRola. It's a highly stylised point-and-click adventure, in which you control an amnesiac robot who finds himself in a mysterious mansion and must solve logic puzzles in each room to escape. Naturally, objects can be picked up and combined, and – harking back to the glory days of the LucasArts adventures – there's a knockabout cartoon humour to everything. Pocket Gamer have just given it 9/10, but the game's publisher, EA Mobile is yet to send me the code. Humph.
Meanwhile, Connect2Media has announced that it'll be distributing the mobile version of iPhone hit, Edge, an award-winning isometric maze game from Mobigame. It's essentially a square version of eighties titles like Marble Madness and Spin Dizzy – you control a cube, navigating a multi-level monochrome landscape, avoiding moving barriers. As with the iPhone original, the mobile title supports accelerometer controls so you can move simply by tilting the screen.
Due out on mobile phones in April is Capcom's KENKEN: Train Your Brain, based on the newspaper puzzle phenomenon, which adds simple maths to the basic sudoku recipe. If you've not encountered these, the press release provides a brief introduction: "The brainchild of Japanese Math teacher Tetsuya Miyamoto, KENKEN requires simple arithmetic calculations and logic to decipher the ingenious puzzles. Translated as 'wisdom squared' in Japanese, KENKEN involves addition, subtraction, multiplication and division. With difficulty levels from beginner to advanced, KENKEN puzzles improve logical thinking, concentration and perseverance."
They're good fun, and Capcom has crammed 250 of the things into its mobile conversion.
Over to iPhone and I'm currently playing BubbleBoom, from veteran casual game specialist, Zed. It's a presentable Zuma clone with a cartoon-ish undersea setting, the key selling point being the decent implementation of the accelerometer: instead of firing coloured balls at the passing line, you tilt your phone to direct a bubble around the screen, attempting to line-up it up with other bubbles of the same colour.
There's the usual collection of power-ups (some slow the line down, some pause it completely) and the 42 levels consist of different challenges, requiring you to, say, clear bubbles of a certain colour or challenging you to keep going for a certain amount of time. It's derivative stuff, but reasonably compelling, and worth the £1.19 asking price for the decent movement controls alone.
If you're looking for something a little more offbeat, you should try One-Dot Enemies from Studio-Kura and cult Japanese game designer, Kenji Eno. Previously founder of development studio, WARP (responsible for the bizarre D series of cinematic adventure titles), he's now got two iPhone apps under his belt, following the offbeat shooter, Newtonica. The idea behind One-Dot Enemies is all in the title – you're beset by invaders measuring just one pixel in size and you must tap the screen to destroy them. It's frantic stuff, made all the more challenging if your screen isn't entirely pristine (you may find yourself tapping frantically at a piece of dust) – or if you have dead pixels. It's also free so you've no excuse not to try it.
You've also got to see Rasta Monkey from Nitako, a scrolling platformer in which you control a Rastafarian primate as it leaps, swings and cartwheels through a minimalist jungle environment collecting fruit. Great visuals, lovely controls and it has a monkey in it. Take a look at the demo below…