Aleks Krotoski 

Why interacting with a game is better than interacting with other people

The software which was released in 2006 didn't do it for me because they didn't make any leaps that engaged me as virtual worlds did.
  
  


As Greg pointed out, for this week's Technology section, I wrote about why I've fallen for virtual worlds. They're interactive, they're social, they gather like-minded people together and provide the foundations on which to build communities. They're creative, innovative and in some cases philosophically profound. Oh, and they can be fun as well.

The key point I wanted to make is that the software titles released this year - admittedly at the end of the generational cycle (with nods to Xbox360) - didn't do it for me because they didn't make any leaps that engaged my fickle brain.

So please convince me: why is interacting with the computer-generated AI from games released in 2006 better than interacting with human beings?

 

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