Keith Stuart 

Communication breakdown

Saw this on TIGSource and was immediately intrigued. It's an indie game entitled Illegal Communication, a 'cyber adventure' with wireframe green on black visuals and... well, that's all I should say. The programmer deliberately gives no information about the plot, the objectives or even the controls - players have to figure everything out for themselves. In the whole ludology vs narrative debate, this is surely the ultimate realisation of the former standpoint?
  
  


Saw this on TIGSource and was immediately intrigued. It's an indie game entitled Illegal Communication, a 'cyber adventure' with wireframe green on black visuals and... well, that's all I should say. The programmer deliberately gives no information about the plot, the objectives or even the controls - players have to figure everything out for themselves. In the whole ludology vs narrative debate, this is surely the ultimate realisation of the former standpoint?

There have been a few titles like this in the past - most notably Activision's 1985 classic, Hacker, but I can't imagine a commercial release ever trying it again.

 

Leave a Comment

Required fields are marked *

*

*