Serge Pennings 

Borderlands: The Pre-Sequel! review – flimsy but fun

Borderlands won’t win any prizes for originality, but uses its lasers to fine effect, writes Serge Pennings
  
  

borderlands
Borderlands - The Pre-Sequel!: 'countless new creatures to annihilate'. Photograph: PR

The remit of Borderlands: The Pre-Sequel! is simple: why reinvent the wheel when you can blow it up? In space. With lasers. And cryonic beams. And lasers. It takes numerous baddies from 2012’s cartoonishly ultra-violent loot’n’shoot co-op masterpiece, and makes them the heroes of a flimsy but fun episode from the past.

Play as Athena the Assassin with her trusty shield, Nisha (aka The Sheriff), Wilhelm the cyborg or the newly weaponised Claptrap, who analyses a combat situation to six decimal places then summons up abilities completely at random. So whether you turn into a Gunzerking TankBot or a giant bouncing rubber ducky is in the lap of the gaming gods. There are countless new creatures to annihilate and now the extinction drive takes place on the moon, in minimal gravity. So the eternal quest for ammo and health is now a quest for oxygen too… And it turns out that in space everyone can hear you scream.

 

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