Felix Atkin 

Command & Conquer 4: Tiberian Twilight

Fans of the franchise won't be disappointed by the final instalment, writes Felix Atkin
  
  


And so, after 15 years of scrapping between the Global Defence Initiative (the goodies) and Brotherhood of Nod (baddies), it's time to bid farewell to a veritable hall-of-famer, with Tiberian Twilight promised to be the Command & Conquer series swansong. Certainly the slickest in look and feel, as befits a final incarnation, C&C4 is, sadly, a little short on innovation and seems almost primitive compared with superb RTS games such as World in Conflict, released in 2007.

Nonetheless, the video cut scenes are indisputably cool and the action beautifully animated, while the always gentle C&C learning curve has become even more user-friendly, with each faction split into three "classes": offence, defence and support. It's quick to get to grips with and works particularly well in multi-player mode. Fans of the franchise won't be disappointed but will have to hope that this is only the end of the chapter, not the book.

 

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