Will Freeman 

The Legend of Zelda: A Link Between Worlds – review

It looks great in 3D but there's no getting around the fact that the new Zelda adventure is very much like all of the others, writes Will Freeman
  
  

The Legend of Zelda: A Link Between Worlds
The Legend of Zelda: A Link Between Worlds reworks the old favourite in glorious 3D. Photograph: PR

When Nintendo delivers a new Zelda sequel a paradox is born. For each is an exercise in nostalgia: an evocative return to the proven formula of the RPG series's previous releases. And so it is that players can experience over and over a game that is brilliant because of familiarity, which in turn is the game's weakness – undermining innovation. A Link Between Worlds compounds that dilemma. At a glance it appears to be a carbon copy of 1991's masterful A Link to the Past. Closer inspection reveals completely reworked dungeons, distinct new abilities, and a reasonable divergence in tone and style. It absolutely presents a magical place to escape to, and looks glorious in 3D. But A Link Between Words remains very much a creature of its forebear's gene pool. It is a fantastic game, but one many will feel they have played before.

 

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