Keith Stuart 

Friday challenge: let’s haiku the videogame industry

As a technology journalist I've spent the last few months perusing thousands of lines of stat-packed analysis regarding the current state and immediate future of the videogame industry. Frankly, if I have to read one more gargantuan forecast on the next-gen console wars, I think I'll flip out and go into some kind of psycho-technological meltdown.
  
  


As a technology journalist I've spent the last few months perusing thousands of lines of stat-packed analysis regarding the current state and immediate future of the videogame industry. Frankly, if I have to read one more gargantuan forecast on the next-gen console wars, I think I'll flip out and go into some kind of psycho-technological meltdown.

What we need is some clarity.

So here's a Friday afternoon challenge for you - construct a haiku to explain, and perhaps even predict the outcome of, the Sony/Nintendo/Microsoft situation. Scholars of Japanese literature would probably shudder at my brevity, but for our purposes a haiku is a three line poem of 17 syllables - five in the first line, seven in the second, five in the last.

Here's mine...

Sony's grip is tried By playful old Nintendo Xbox watches. Waits...

You can do better

 

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