Matt Kamen 

Daylight review – all too familiar X-rated thrills

Trying to escape an abandoned hospital is less scary than it sounds, writes Matt Kamen
  
  

daylight
Daylight: 'after the scares, boredom sets in'. Photograph: PR

Daylight begins with a fairly straightforward premise. Playing as Sarah, you've awoken in a dilapidated, sealed-up hospital with no memories and only a smartphone to dimly light the way. With a malevolent presence at your heels, the aim is simply to escape, not fight. But Daylight steps away from the norm with maps that are randomly generated, lending an appropriate sense of claustrophobia to navigating the labyrinthine hospital (and, eventually, other equally creepy locations).

However, such settings are commonplace in horror stories, making attempts to find a way out feel overly familiar. Indeed, once the scares play out, boredom sets in.

 

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