Greg Howson 

Broken Sword: Shadow of the Templars – Director’s Cut

Greg Howson: Forget family bonding over virtual bowling, the real legacy of the Wii could be the rebirth of the point-and-click adventure game
  
  

Broken Sword Shadow of the Templars – Director’s Cut
Broken Sword: Shadow of the Templars – Director’s Cut for Wii and DS Photograph: PR Photograph: PR

Forget family bonding over virtual bowling, the real legacy of the Wii could be the rebirth of the point-and-click adventure game. Popular in the early 90s with titles such as Monkey Island, adventure games were a cerebral, narrative-driven experience that fell out of favour as 3D gaming took over. But now the Wii and DS have combined intuitive controls and mainstream audiences to create the perfect platforms for the revival. Broken Sword is the best example yet.

This version of the classic mid-90s adventure retains the surprisingly engaging plot – think Da Vinci Code, but better – but spices things up with some interesting new takes on the puzzles. For example, you use the Wiimote to manipulate a torn photo. The controls generally work fantastically well, especially on the Wii. Only some occasionally weak graphics and the odd obtuse conundrums detract, but Broken Sword is worth revisiting

 

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