Nick Gillett 

Thief review

Square Enix; PS4, Xbox One, PS3, Xbox 360, PC
  
  



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Taking place entirely at night in a shadowy mock-Victorian city, your job as Garrett the master thief is to line your pockets while helping free the populace from oppression. Thief has much in common with Dishonored, from its preference for subtlety and non-lethality over violence to its beautiful, functional architecture. Although Thief tends to be slightly less open-ended, there's still a lot left up to you, so you can choose your own route through sprawling streets, rooftops and conveniently man-sized ventilation pipes, helped by special arrows that let you douse torches, distract or disorientate guards and, of course, spear them through the head. The game's thoughtful pace still creates tension – picking locks before a patrolling guard spots you; ducking into shadows without disturbing a napping guard dog – along with the ever-present friction between staying undetected and a desire to steal absolutely everything.

 

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