Matt Kamen 

Asura’s Wrath – review

Asura's Wrath's insanely OTT presentation makes up for its lack of challenge, writes Matt Kamen
  
  

asura
Asura's Wrath: 'insanely over-the-top'. Photograph: Public Domain

Quick time events – key moments where the split-second reaction to onscreen prompts determines success or failure – are the bane of many gamers, who may wish to steer clear of Asura's Wrath: QTEs play a big part in Capcom's ode to anger.

However, they also serve to make the game exciting in a way few other mediums can manage. Epic battles will see Asura – formerly a demi-god, now raging at his peers after a 12,000-year imprisonment – punching out space armadas or beating up planet-sized enemies. In between, smaller-scale fights against swarms of grunts give the player more direct control and progress the game's melodramatic story, itself a mind-bending mix of Hinduism, mad anime and science fantasy. At its core, Asura's Wrath is eye-candy, pure and simple. Challenge is minimal, direct control even less but it'll win you over just by virtue of being so gloriously, insanely over-the-top in its presentation.

 

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