Jack Harrington 

Rise of Nightmares – review

Known for dance and exercise titles, Kinect makes a move into horror with a mad scientist romp, but the formula still needs tweaking, writes Jack Harrington
  
  

Rise of Nightmares
A scene from Rise of Nightmares – the zombies aren't the only ones shuffling along. Photograph: PR

The first foray on Kinect into the horror genre makes a welcome change from titles encouraging exercise or dancing. This evil scientist romp sees "Josh" trying to rescue his wife from dungeons populated by an undead horde. The Kinect controls are adequate but never quite natural: put one foot forward and lumbering forwards occurs, not unlike the zombies that surround you – slow and cumbersome. The fighting is more satisfying, allowing a combination of kicking, punching and slashing.

Between these fights, the music score does a good job of building suspense and there are some eerie graphics to keep the tension going throughout, although it is never quite nightmarish. While the addition of the interactivity of Kinect adds a layer of depth that at times draws you in, the sum of its parts doesn't quite make a whole. A lesson mad scientists often learn too late.

 

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