Matt Kamen 

Murasaki Baby review – an unsettling take on childhood

Take baby’s hand and guide her through a terrifying world in this demanding puzzler, writes Matt Kamen
  
  

Murasaki Baby, games
Murasaki Baby: 'nightmarish visions'. Photograph: PR

Few games enter the subconscious enough to evoke dreams about their gameplay and fewer still quite like Murasaki Baby which, it has to be said, does not engender the good kind. With its forehead-mouthed characters, Tim Burton and Edward Gorey-inspired visuals and disconcerting soundscape, it’s a deeply unsettling experience.

As a game, it makes use of the Vita’s unique capabilities. You’ll guide Baby through levels filled with nightmarish visions, literally taking her by the hand with a touch of the screen. Nothing is explained, leaving players to discern visual clues – for instance, Baby’s heart-shaped balloon represents health and can be moved to protect it from hazards. Swiping the rear touchpad shifts the nature of the world, presenting colour-coded environments and abilities with which to solve puzzles.

It’s an “artsy” game, for sure, but when your fingers end up obscuring much of the screen, making puzzles even harder, you’ll be thankful it’s only about four hours long.

 

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